Visit us at SIGGRAPH 2016
Booth 349

July 26 – 28, 2016  |  Anaheim, CA

Essential algorithms for creating guided narrative VR experiences

Directing a story using the Unity game engine – part I

Directing a story using the Unity game engine – part II

Unity’s optimization and user testing workflow for scaled production

10 AM

11 AM

12 PM

1 PM

Theater Schedule

© Copyright 2016 Unity Technologies

Come experience why Unity is the game industry's leading platform and tool of choice for the creation of high-end graphics and interactive content and experiences, including Virtual Reality.

Beginner

Intermediate

2 PM

3 PM

4 PM

5 PM

MODO and MARI for VR interactive content creation

Procedural content for narrative/games with SideFX

Unity optimization takeaways for camera, input, and navigation from AAA game titles

New Autodesk tools for Unity developers

Tuesday, July 26

Diana Ford, Edu Global Research Lead, Unity Technologies

A VR guided narrative demo, Busking for Change. Overview of the minimum algorithms and plug-ins a director needs to create a complete VR narrative experience.

Storytelling with VR; Educators

Mathieu Muller, Field Engineer, Unity Technologies

A discussion on the creation of Adam, the real-time animation demo being showcased at SIGGRAPH as part of the Animation Festival and Real-time Live!

Storytelling with VR; Film production

Veselin Efremov, Writer/Director, Adam
Carl Callewaert, Global Director of Evangelism, Unity Technologies

A moderated Q/A session about Adam’s production pipeline with Unity Global Director of Evangelism, Carl Callewaert, and Writer/Director, Veselin Efremov.

Storytelling with VR; Film production

Francis Duranceau, Lead Field Engineer, Unity Technologies

Tips, tricks, and workflows for optimization, multiplayer, and user testing.

Adapting content for VR

Greg Brown, Creative Specialist, The Foundry

Create real-time assets for interactive experiences like VR or games using MODO and MARI, and take them right into Unity.

Building interactive content

Scott Keating, Product Specialist, SideFX

Create game art using procedural techniques. From columns, to bridges to stone stairs, this presentation explores how to think procedurally in order to create efficient game art that can be delivered to your game editor using the Houdini Engine.

Procedural techniques

Adam Smith, Developer Relations Manager, Unity Technologies

Discussion on solutions to some of the technical challenges in recreating AAA game titles in Virtual Reality using Unity.

Adapting content for VR

Louis Marcoux, Senior Technical Specialist, Autodesk

Showcasing the most relevant new features of Maya and 3ds Max for Unity developers.

Building 3D assets

Wednesday, July 27

10 AM

Essential algorithms for creating guided narrative VR experiences

Diana Ford, Edu Global Research Lead, Unity Technologies

A VR guided narrative demo, Busking for Change. Overview of the minimum algorithms and plug-ins a director needs to create a complete VR narrative experience.

Storytelling with VR; Educators

11 AM

12 PM

1 PM

Real-time Cinematics

Cinema Suite

How to create cinematic content for Unity with the Cinema Suite plug-in.

Creating cinematic content

2 PM

Integrating Multiplayer in Unity projects

Mark Schoennagel, Evangelist, Unity Technologies

Learn how to use Unity’s new Multiplayer services to create a network multiplayer game.

Multiplayer services

3 PM

Procedural content for narrative/games with SideFX

Scott Keating, Product Specialist, SideFX

Create game art using procedural techniques. From columns, to bridges to stone stairs, this presentation explores how to think procedurally in order to create efficient game art that can be delivered to your game editor using the Houdini Engine.

Procedural techniques

4 PM

5 PM

Unity for film production

Mathieu Muller, Field Engineer, Unity Technologies

Learn how film studios integrate game engines into their narrative workflows, including pre-production (previz), production, and postproduction.

Storytelling with VR; Film production

Unity optimization takeaways for camera, input, and navigation from AAA game titles

Adam Smith, Developer Relations Manager, Unity Technologies

Discussion on solutions to some of the technical challenges in recreating AAA game titles in Virtual Reality using Unity.

Adapting content for VR

New Autodesk tools for Unity developers

Louis Marcoux, Senior Technical Specialist, Autodesk

Showcasing the most relevant new features of Maya and 3ds Max for Unity developers.

Building 3D assets

Building interactive content

Create real-time assets for interactive experiences like VR or games using MODO and MARI, and take them right into Unity.

Greg Brown, Creative Specialist, The Foundry

MODO and MARI for VR interactive content creation

Thursday, July 28

10 AM

The Evolution of Heatmaps

Jesse Smith, Field Engineer, Unity Technologies

Discover the story that heatmaps can tell. Learn what heatmaps are, how to use them, and why they are important in creative and technical decision-making when creating games or VR experiences.

Analytics in VR

11 AM

12 PM

1 PM

2 PM

Real-time Cinematics

Cinema Suite

How to create cinematic content for Unity with the Cinema Suite plug-in.

Creating cinematic content

MODO and MARI for VR interactive content creation

Greg Brown, Creative Specialist, The Foundry

Create real-time assets for interactive experiences like VR or games using MODO and MARI, and take them right into Unity.

Building interactive content

New Autodesk tools for Unity developers

Louis Marcoux, Senior Technical Specialist, Autodesk

Showcasing the most relevant new features of Maya and 3ds Max for Unity developers.

Building 3D assets

Unity’s optimization and user testing workflow for scaled production

Francis Duranceau, Lead Field Engineer, Unity Technologies

Tips, tricks, and workflows for optimization, multiplayer, and user testing.

Adapting content for VR